The Palantir of Orthanc (3R67) is a
Isengard Artifact from the Realms of the Elf-Lords set.
 EN Revision 2 (PC)  EN Revision 1 (PC)  EN Nonfoil First Edition  EN Foil First Edition  DE Nonfoil First Edition  DE Foil First Edition  FR Nonfoil First Edition  FR Foil First Edition  IT Nonfoil First Edition  IT Foil First Edition  ES Nonfoil First Edition  ES Foil First Edition  PL Nonfoil First Edition  PL Foil First Edition
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Revision 2 · Player's Council · 2025-12-13
| Gameplay Info
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| Playable
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Yes
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| Culture
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Isengard
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| Side
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Shadow
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| Card Type
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Artifact
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| Item Class
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Palantir
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| Twilight Cost
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0
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| Game Text
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Plays to your support area.
Shadow: Exert an minion. The Free Peoples player may place any number of cards from hand on top of their draw deck, then reveals their hand. For each Free Peoples card revealed, make that minion strength +1 until the regroup phase. Limit once per phase.
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| Lore
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“‘Seven stars and seven stones....'”
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| Technical Info
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| Wiki Base Card ID
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LOTR-EN03S067.0
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| Wiki Release ID
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LOTR-EN03S067.2
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| TLHH ID
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LOTR03067
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| GEMP ID
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3_67
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| LOTRO Hex ID
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63 70 DC 02
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| LOTRO Image ID
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03_067
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Revision 1 · Player's Council · 2021-03-28
| Collection Info
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| Title
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The Palantír of Orthanc
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| Unique
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Yes
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| Collectible
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No
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| Set
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3 - Realms of the Elf-lords
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| Rarity
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R - Rare
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| Card Number
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67
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| Language
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EN - English
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| Revision
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1 (Player's Council)
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| Release Date
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2021-03-28
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| Notes
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Lists: EXL, MXL Decipher Notes:
The Palantir of Orthanc – Many people have been calling for this to be added to the X-list for months. In fact, it was highly rumored that it would be added last fall in anticipation of Return of the King and the Initiative mechanic. Why add it now and not then?
Trevor: The Palantir just offered a huge level of control for a player. They were able to control the tempo of the game for their opponent and that is not a good thing. There are a few Initiative strategies out there than can abuse the Palantir and that is something we really want to curb.
What strategies do you think this will open up for the Free Peoples?
Geoff: Supposedly, events will become more playable…so that means event-driven strategies like PATHS Hobbits, all-Dwarven fighting, and All-elven fighting will get a bit of a boost.
Tom: It should free up their ability to include a few more events in their decks. That should open up deck building a little bit, but it is really up to the players to explore exactly what that means.
Trevor: I agree that it should really open deck construction for the Free Peoples player. Not having to worry about the Palantir will be a nice change when building a deck. Two main issues with this Palantir: first, it interacts negatively with initiative, and second it slows the game down tremendously while your trolling opponent puts all of your cards back on top of the deck one at a time.
The cost of the action has been increased to 2, and you now must have 2 Isengard minions to even use it. This should avoid most initiative-sensitive manipulations, since Isengard themselves only have Suffered Much Loss (10U35), which is itself expensive. If some game-breaking combo is discovered, however, we'll be back to show this crystal ball who's boss.
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| Technical Info
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| Wiki Base Card ID
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LOTR-EN03S067.0
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| Wiki Release ID
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LOTR-EN03S067.1
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| TLHH ID
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LOTR03067
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| GEMP ID
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3_67
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| LOTRO Hex ID
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63 70 DC 02
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| LOTRO Image ID
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03_067
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First edition · Decipher
| Technical Info
|
| Wiki Base Card ID
|
LOTR-EN03S067.0
|
| TLHH ID
|
LOTR03067
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| GEMP ID
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3_67
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| LOTRO Hex ID
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63 70 DC 02
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| LOTRO Image ID
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03_067
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Strategy[edit]
The Palantír of Orthanc is what some LotR TCG players would call OP (Over Powered) as it's ability to potentially place your opponent's entire hand on top of their draw deck. The Palantír is a great card for Uruk-Hai decks with cards such as Uruk Rager. With it's amazingly cheap twilight cost it's only drawback is the fact that its
X-Listed in most post-movie blocks.
Gameplay Strategy[edit]
This card can be incredibly powerful when there is lots of Tokens in the Twilight Pool, so when you have few minions in your hand it is useful, and also surprisingly antagonising to your oppoent.
Deckbuilding Strategy[edit]
- Cards and strategies this card works particularly well or poorly against
- Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters
Strengths and Weaknesses[edit]
Synergizes With...[edit]
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Strong Versus...[edit]
- List enemy cards this card does well against
Weak Versus...[edit]
- List enemy or friendly cards to avoid playing this card with
Rulings[edit]
In this section:
- Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
- Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20)

)
- Link to rules discussions on TLHH
Alternate Versions[edit]
See Also[edit]
- Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
- Link to decks that use this card